TurexamilonTHE SAPPHIRE PLAN
A sapphire and gold palace hall with a patterned marble floor
Turexamilon · An architectural diversion

Every room.
A reason.

A palace begins with an empty floor. Give its treasures a place, one measured rectangle at a time.

Draw the first room
THE SAPPHIRE PLAN

25 squares.
One complete palace.

01 / Spatial thinking

Grandeur has
an underlying order.

Follow a seam in the marble. It becomes a boundary; a boundary becomes a room. Here, splendour is built from small, exact decisions.

Palace Parcels is a free rectangle puzzle. There is no clock, account or score to chase. The satisfying moment is when the final piece fits.

Read the architectural idea ↗
Material study 01The seam is part of the design.
Scale / Pattern / Purpose

A small rule.
A vast interior.

Our imagined rooms borrow the rhythm of stonework, the depth of sapphire and the clarity of a measured plan.

Material study 02A treasure needs its own space.
02 / The drawing table

Palace Parcels

Choose two opposite corners, check the outline, then place your room. Each rectangle needs exactly one clue; its area must equal that number.

0 / 25floor squares assigned
0rooms complete

Select a corner to begin.

Use Tab to enter the board, arrow keys to move, and Enter or Space to select. Your arrangement remains in this page only. Open the planning guide ↗

03 / The building code

Four conditions.
Room to explore.

  1. 01

    Keep the walls straight.

    Every room is a rectangle. A single square is a rectangle too.

  2. 02

    Read the room's number.

    One clue belongs inside each room. That clue gives its area in floor squares.

  3. 03

    Leave neighbours intact.

    Walls may meet, but rooms cannot overlap. Remove a placed room before revising it.

  4. 04

    Give every square a home.

    All 25 squares must belong to valid rooms to finish the plan.

Open sapphire enamel doors reveal a luminous gold palace corridor
Beyond the threshold

Some spaces invite
you to slow down.

The floor does not move while you think. Take the time a difficult corner needs.

04 / Detail at another scale

Repeat a line.
Change the light.

The lattice turns a precise grid into something atmospheric. Our puzzle follows the same idea: a few strict rules, many moments of discovery.

From first outline to finished plan ↗
A comfortable pace

Step away from the drawing table.

A pause costs nothing. There are no streaks, purchases, timed rounds or hidden penalties here.

Make room for a break ↗

Practical questions

Before you
move a wall.

What does the guided room button do?

It inserts one room from a prepared complete solution. If your existing rooms cross that space, it removes those rooms first. Undo restores the entire previous arrangement.

Can a different layout still be correct?

Yes. Completion checks the actual rules, rather than demanding that your solution match our prepared plan.

Will my plan return tomorrow?

No. The board is held in this page's memory. Reloading, leaving or changing the selected plan starts a fresh arrangement.

Are there real prizes or property offers?

No. Every palace and treasure shown here is imagined. This is an independent spatial activity, with no betting or purchases.

A note to the plan room

Something does not fit?

Tell us the plan name, the squares involved and what happened. A precise observation helps us understand the problem.

Send an observation ↗

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Artwork detail

Selected imagined treasury scene